The Rōnin and WildJoin the Guild
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Join the Guild
Five people on the tideline at golden hour, each facing a different way

The Guild

The game underneath the stay
Free to joinAt the gate, on arrival

How it works

There are no points and no tiers. There is a key, a map, a cord of beads and a Code. Everything you earn here you earn by showing up. Most of it you discover rather than get told.

01

Cross the gate

Check in and you are a Dayo, a newcomer. The first bead goes on the cord. One small thing is asked of you before the sun goes down.

02

Take the key

Your room key is a relic, not a card. It opens your door, and a few other things on the lot you will find out about. Keep it when you leave.

03

Fill the map

The map on your wall starts blank. Every quest, every place you find on your own, goes on it. Have it sealed before you go.

04

Earn beads

Each finished quest adds a bead to your cord. A full cord opens doors that money does not. The cord comes home with you.

The relic and the cord

Brass, wood, glass and leather. None of it is sold. The key is yours on arrival, the beads are yours when you have done the thing. Lose the key and you buy the Guild a round; that is the whole fine.

See the quests

The Five Tribes

After a few stays, the Guild will tell you which tribe you have been running with. You do not choose it; the quests you keep saying yes to choose it for you. Each tribe is one of the five things an island needs to survive.

Maharlika

The Courage tribe

The willingness to defend what matters. The surf, the long paddle, the thing you were afraid of.

Babaylan

The Memory tribe

The knowledge of why things are as they are. The old stories, the moon, the names of places.

Panday

The Builder tribe

How to make things that last. Salt, rope, a roof, a table, a fire that holds.

Timawa

The Navigator tribe

That an island is not a prison. Boats, tides, the far side, the way home in the dark.

Binhi

The Life tribe

How to feed a civilisation from where it stands. The market, the kitchen, the grill, the garden.

Coming back

The second stay is where the Guild starts to pay you back. Returning members are known by name at the gate, their cord and map carry over, and the room is booked direct at the Guild rate.

The Return Covenant

Come back direct

  • A Guild rate on your next stay, booked by message
  • Your map and cord pick up where they left off
  • First call on quests and the long table
  • Given at the gate when you leave
I'm coming back
The Rōnin Pass

For the ones who keep returning

  • By invitation, on your last night
  • Things a guest cannot buy
  • Your tribe named and your path opened
  • Details on the card, not on the website
Ask the Guild

Known by name

The gate remembers. Second time through, someone says your name before you say theirs, and the question is not "have you stayed with us before" but "where did you get to last time".

The Code

Honor. Say what you will do, then do it. Pay the fisherman what the fisherman is owed.
Respect. Local hosts, homegrown food, the island's older story. Phones in the bag when asked.
Resilience. Swell cancels the boat, cloud cancels the sky. Deferred, never failed. Come back.

A small place that stays small. No points, no tiers, no leaderboard. What you earn here you earn by showing up.

Join at the gate

The Guild has no sign-up form. You join by arriving. Book a room, cross the gate, take the key, and the first bead is already on the cord.

Join the Guild Rooms & rates